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Rimma Shmeleva
Rimma Shmeleva
Senior concept artist at MUTAFORM and Saber studio
Open for sci-fi projects, Russia

Summary

I have a higher art education (red diploma of the art and graphic Faculty). Experience in computer graphics - more than 17 years
- Concept art (locations, environment elements, creatures, characters),
- final 2D illustration,
- 3D modeling
- Leadart. Creating and maintaining a common style of game/project.
- high-quality work with the font in design (8 years worked in the field of industrial design)
-design
- I work with a Wacom graphics tablet at a high level
- high-quality freehand drawing (any visual and graphic techniques, academic drawing).
- Adobe Photoshop, Blender, ZBrash, Adobe Illustrator
- High speed, responsibility, ability to form a style from 0 or adapt to the existing one.

I am a cheerful person, I really love nature and communication with interesting people. In life: not a day without sports and movement. I constantly read literature from the field of scientific and philosophical fiction, I am interested in physics, astronomy and science in general. I like to experiment. If necessary, I can easily and quickly learn and start working on any necessary program or with specific knowledge. I really love and appreciate a variety of tasks and tasks of high complexity using the entire range of programs.

I have personal gaming experience (World of Warcraft, Horizon, God of War, Death Stranding) and an interest in the gaming and film industry. I am a big fan of games for consoles (Play station, Xbox) - they are diverse, interesting, with complex plots and always with a high level of graphics. I would really like to develop in this particular area of the gaming industry.

Skills

Concept ArtEnvironment concept artConcept DesignEnvironment DesignScientific IllustrationHigh-poly ModelingScience fiction3D ModelingSketchingIllustrationMatte PaintingCreature DesignCharacter Design

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Blender
Blender
Illustrator
Illustrator

Productions

    • Video Game
      Inayah. Life after Gods.
    • Year
      2025
    • Role
      lead environment artist
    • Company
      Exogenesis
    • Video Game
      Life Beyond
    • Year
      2024
    • Role
      environment concept artist
    • Company
      Life Beyond Studios
    • Video Game
      Exoplanet. First contact
    • Year
      2022
    • Role
      concept artist
    • Company
      Alersteam
    • Video Game
      Population zero
    • Year
      2020
    • Role
      lead concept artist
    • Company
      Enplexgame
    • Mobile Game
      War Robots
    • Year
      2018
    • Role
      concept artist
    • Company
      Aggrostudios, Pixonic
    • Video Game
      World of Tanks
    • Year
      2010
    • Role
      concept artist
    • Company
      Aggrostudios, Wargaming
    • Video Game
      Eath Liberation
    • Year
      2015
    • Role
      lead concept artist
    • Company
      Aggrostudios

Experience

  • Exoplanet. First contact at Alersteam
    CY
    January 2020 - January 2022

    In this project, I worked like a principal environment concept artist on a complete reworking of the surrounding world and flora. It was necessary to move away from the usual terrestrial type towards a more alien one. Everything has been changed: the topology of locations, types of locations: from huge natural objects forming a location to grass litter and interactive objects affecting gameplay.

  • Life Beyound at Life Beyound Studios
    Paris, FR
    January 2021 - September 2023

    Creation of the concept of the world for the new project Life Beyond. Sci-Fi setting. From the sketch to the final art and asset prototypes, final promo art. The work was done using different software, in different directions. The main task was to create something new, interesting, really alien world. The tasks were carried out in different directions.