I have a higher art education (red diploma of the art and graphic Faculty). Experience in computer graphics - more than 17 years
- Concept art (locations, environment elements, creatures, characters),
- final 2D illustration,
- 3D modeling
- Leadart. Creating and maintaining a common style of game/project.
- high-quality work with the font in design (8 years worked in the field of industrial design)
-design
- I work with a Wacom graphics tablet at a high level
- high-quality freehand drawing (any visual and graphic techniques, academic drawing).
- Adobe Photoshop, Blender, ZBrash, Adobe Illustrator
- High speed, responsibility, ability to form a style from 0 or adapt to the existing one.
I am a cheerful person, I really love nature and communication with interesting people. In life: not a day without sports and movement. I constantly read literature from the field of scientific and philosophical fiction, I am interested in physics, astronomy and science in general. I like to experiment. If necessary, I can easily and quickly learn and start working on any necessary program or with specific knowledge. I really love and appreciate a variety of tasks and tasks of high complexity using the entire range of programs.
I have personal gaming experience (World of Warcraft, Horizon, God of War, Death Stranding) and an interest in the gaming and film industry. I am a big fan of games for consoles (Play station, Xbox) - they are diverse, interesting, with complex plots and always with a high level of graphics. I would really like to develop in this particular area of the gaming industry.
In this project, I worked like a principal environment concept artist on a complete reworking of the surrounding world and flora. It was necessary to move away from the usual terrestrial type towards a more alien one. Everything has been changed: the topology of locations, types of locations: from huge natural objects forming a location to grass litter and interactive objects affecting gameplay.
Creation of the concept of the world for the new project Life Beyond. Sci-Fi setting. From the sketch to the final art and asset prototypes, final promo art. The work was done using different software, in different directions. The main task was to create something new, interesting, really alien world. The tasks were carried out in different directions.